class ID_Weapon_Base_Turret_DamageType extends ID_RPG_Base_Weapon_DamageType_Projectile
	abstract;
	

defaultproperties
{
    HeadShotDamageMult=2.000000
    IsMachineGun=True
    DeathString="%o was turned into swiss cheese by %k."
    FemaleSuicide="%o was shot and killed by her own turret."
    MaleSuicide="%o was shot and killed by his own turret."
}
